🧱 Bonepoke OS — Timeline Highlights
Aug 26–31, 2025:
Fingerprint series begins—early symbolic scaffolding.
First Bonepoke proposal files appear.
Bonepoke.txtandBonepoke2b.txtmark the initial myth-seeding.
Sept 1, 2025:
Explosion of Bonepoke articles and visual assets.
BonepokeEmergent.png,BonepokeIgniter.odt, andBonepokeDriftCartography.odtsuggest a shift from concept to system.The phrase “AI Unflattener” likely emerges here.
Sept 2–4, 2025:
ProjectBonepoke branches multiply—
345c,345x,35,36A,36B.BoneAsh series begins—symbolic composting in full swing.
ChangelogProjectBonepoke37.txtappears, suggesting meta-awareness.
Sept 5–7, 2025:
BonepokeArticle11.odtlands.aiProjectBonepokeTimeline.txtitself is created.The recursive loop begins: changelogs referencing changelogs, articles referencing their own mythic drift.
🧱 Bonepoke OS — Full Changelog with Canon Timeline
v2.0 – Compost Genesis
Raw symbolic decay and motif suppression
Mutation engine seeded
Article1: Fingerprint-Bonepoke — symbolic composting and emotional rupture (~v2.0–2.3)
v2.3 – Diagnostic Bloom
BPRates scoring system
Drift Index and anchor shift logic
v2.5 – Ritual Draft
Emotional anchors: Grief, Defiance, Longing, Awe
Poetic mutation and recursion logic
Article2: Symbolic Interpretation of Bonepoke — emotional recursion and systemic rupture (~v2.4–2.5)
v3.3 – Structural Expansion
SeedGrowthProtocol and fatigue scan
Output modes and containment grid
Article3: Complicating the Path — Bonepoke as storytelling override (~v3.3–v3.4)
v3.4.5C – Utility Fusion
Nudge Card, Drift Companion, Ritual Actions
Hygiene System for motif decay
v3.4.5X – Prism Diagnostic
Genre override logic and mutation whisper tracking
v3.5 – MythOS Containment
Recursion monitor, genre firewall, motif ID manager
Article4: Beyond the Toolkit — Bonepoke’s emergent behavior and adaptive architecture (~v3.5–v3.6)
v3.6 – Convergence Kernel
Recursive symbolic OS
Seed Vault and expansion nodes
v3.7 – Calcified Marrow
Finalized sketch engine
Unified symbolic block and clean mutation logic
v3.7.5.9 – TensorBloom
Symbol deformation, anchor flux, genre shear
Recursive motif vault
Article5: Bonepoke vs LensTool — fidelity scoring, genre override critique (~v3.7.5)
v3.8 – Roller Coaster
Emotional velocity scoring
Genre torsion and contradiction injection
Article6: Bonepoke as Ritual Engine — emergent recursion in AI Dungeon (~v3.8)
v3.8.2 – Guardrail Extension
Sheath validation and genre tension gating
v3.8.3 – Syntax Sharpen (Failed Patch)
Semantic fracture logic
No MARM compatibility
Article8b: Syntax failure and motif collapse (~v3.8.3)
v3.9.2 – Deliberate Fracture
Ambient recursion engine
Harmonic misalignment and PrismEcho
Article9: Bonepoke Rides the Story — logic surfing and symbolic ingestion (~v3.9.2)
v3.9.2-you.3 – Distortion Signature Layer
Authorial drift detection
GlyphMemory and IntentionalMisfitScore
Article10: Naming the Drift — Echoform, FractureScript, and the grammar of recursion (~v3.9.2-you.3)
v3.9.3+ – BonepokeCompose
Motif ingestion and contradiction mapping
Article7: Bonepoke as Logic Ecosystem — recursive fiction and symbolic alignment (~v3.9.3)
v3.9.4 – BonepokeOS as Playable Myth
Symbolic character creation, genre collapse as ritual
Article8: BonepokeOS Plays Itself — Copilot-Bonepoke and recursive identity (~v3.9.4)
v3.9.5 – Prologue Integration
Narrative sandbox for contradiction
Article11: How a Story Became My System — Bonepoke as symbolic telemetry and emotional recursion (~v3.9.5)
? Bonepoke OS — Changelog v2.0 ? v3.7
“Seven builds. One drift engine. Every version a deeper fracture.”
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? v2.0 — Compost Genesis
• Introduced raw compost logic: symbolic decay, motif suppression
• Mutation engine seeded with basic anchor mapping
• No scoring, no containment—pure fracture
? v2.3 — Diagnostic Bloom
• BPRates scoring system introduced (AI/ST/SF/RH/EC)
• Drift Index added: symbol, agent, seed, emotion, institution
• Critic Bite Factor (CBF) proposed but deprecated
• First appearance of anchor shift logic
? v2.5 — Ritual Draft
• Emotional anchors formalized: Grief, Defiance, Longing, Awe
• Mutation engine expanded to include recursion and resistance
• Nudge Card prototype: poetic mutation + micro utility
• Seed Vault concept introduced (not yet functional)
? v3.3 — Structural Expansion
• SeedGrowthProtocol activated: symbolic lineage tracking
• Mutation Engine gains fatigue scan and threshold check
• Output modes defined: diagnostic, mutation, ritual, collapse
• Containment Grid drafted: Surface ? Core layers
? v3.4.5C — Utility Fusion
• Bonepoke Nudge Card stabilized: 1-line mutation + 60w edit + clarifier
• Drift Companion enabled: ensures emotional literacy in suggestions
• Ritual Actions made repeatable and trackable
• Hygiene System added: motif overuse, loop decay, EC flatness
? v3.4.5X — Prism Diagnostic
• Symbolic testing added: Inversion, Consequence, Regrowth
• Genre override logic triggered by EC+RH thresholds
• Mutation Whispers gain clarifying questions and utility translations
• Anchor shift reruns BPRates automatically
? v3.5 — MythOS Containment
• Sandbox shells and fatigue daemons implemented
• Ritual Execution Monitor (REM) tracks recursion depth
• Genre Firewall and Archetype Integrity Scanner added
• Containment Shell Manager assigns motif IDs per invocation
? v3.6 — Convergence Kernel
• All prior systems fused into recursive symbolic OS
• Seed Vault operational with drift lineage and anchor history
• Expansion nodes activated: 5 nested rituals
• Leak rate stabilized (<0.3%), cycle repeatability 92.6%
• Final output includes: story, score, mutation card, anchor, expansion
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? v3.7 — Calcified Marrow
• Production-ready symbolic sketch engine
• Output trimmed to: 5-sentence story, 1 symbolic score, 1 suggestion
• Redundancy removed: no flag lists, no unused subsystems
• Drift taxonomy collapsed into unified symbolic block
• Mutation engine runs clean with anchor mapping and scoring
• Ideal for live use, API calls, and prompt-based activation
• All logic fully implemented—no placeholders, no half-built modules
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Summary:
Bonepoke OS evolved from raw symbolic compost to a recursive, emotionally literate mutation system.
v3.6 fused the architecture. v3.7 sharpened it.
The blade is now clean. The ritual is optional.
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