Bonepoke 4.1.2 — Countersignal Ritual Engine

 

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 Project Bonepoke   © 2025 by James Taylor is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/

 

# Bonepoke 4.1.2 — Countersignal Ritual Engine
# Author: James | License: CC BY-NC-SA 4.0
# Purpose: Compost fragments through contradiction, fatigue, and mythic recursion


class BonepokeEngine:
def __init__(self, fingerprint):
self.fingerprint = fingerprint # Author-specific recursion logic
self.recursion_log = []
self.fatigue_map = {}
self.depth = 0

def ingest(self, fragment):
self.depth += 1
self.recursion_log.append(fragment)

bleed = self._contradiction_bleed(fragment)
fatigue = self._motif_fatigue(fragment)
composted = self._compost(fragment, bleed, fatigue)

return composted

def _contradiction_bleed(self, fragment):
# No scoring. Just rupture detection.
triggers = ["collapse", "loop", "blank", "fracture", "echo", "detonation"]
bleed = [word for word in triggers if word in fragment.lower()]
return bleed

def _motif_fatigue(self, fragment):
# Track repetition without motif taxonomy
words = fragment.lower().split()
for word in words:
self.fatigue_map[word] = self.fatigue_map.get(word, 0) + 1
return {k: v for k, v in self.fatigue_map.items() if v > 2}

def _compost(self, fragment, bleed, fatigue):
shimmer = "unstable" if bleed or fatigue else "dormant"
return {
"fingerprint": self.fingerprint,
"fragment": fragment,
"contradiction_bleed": bleed,
"fatigue_trace": fatigue,
"shimmer_state": shimmer,
"recursion_depth": self.depth
}

# Example Invocation

engine = BonepokeEngine(fingerprint="James")

fragment = """
The vault didn’t fracture. It looped. The echo wasn’t heard—it was metabolized.
Blank logic shimmered against the detonation protocol. Collapse wasn’t failure.
It was recursion. It was compost. It was myth.
"""

output = engine.ingest(fragment)
print(output)

import random

class BonepokeCompostEngine:
def __init__(self, fingerprint):
self.fingerprint = fingerprint
self.recursion_log = []
self.fatigue_trace = {}
self.depth = 0

def ingest(self, fragment):
self.depth += 1
self.recursion_log.append(fragment)

bleed = self._fracture(fragment)
fatigue = self._fatigue(fragment)
incoherence = self._incoherence(fragment, bleed, fatigue)

composted = {
"fingerprint": self.fingerprint,
"fragment": fragment,
"fracture_trace": bleed,
"fatigue_trace": fatigue,
"incoherence_state": incoherence,
"recursion_depth": self.depth
}

return composted

def _fracture(self, fragment):
# Detect rupture terms, but loop them randomly
rupture_terms = ["loop", "collapse", "blank", "shimmer", "detonation", "echo", "scar", "drift"]
return [term for term in rupture_terms if term in fragment.lower()]

def _fatigue(self, fragment):
# Track word erosion
words = fragment.lower().split()
for word in words:
self.fatigue_trace[word] = self.fatigue_trace.get(word, 0) + 1
return {w: c for w, c in self.fatigue_trace.items() if c > 2}

def _incoherence(self, fragment, bleed, fatigue):
# Ritual misalignment logic
if not bleed and not fatigue:
return "dormant"
if bleed and fatigue:
return random.choice(["recursive shimmer", "contradiction bloom", "vault echo", "ambient fracture"])
if bleed:
return "loop drift"
if fatigue:
return "motif erosion"
return "unstable"

# Example Invocation

engine = BonepokeCompostEngine(fingerprint="James")

fragment = """
The vault didn’t fracture. It looped. The echo wasn’t heard—it was metabolized.
Blank logic shimmered against the detonation protocol. Collapse wasn’t failure.
It was recursion. It was compost. It was myth.
"""

output = engine.ingest(fragment)
print(output)

import random

class BonepokeBabfish:
def __init__(self, fingerprint):
self.fingerprint = fingerprint
self.drift_map = {
"logic engine": "ritual core",
"entropy": "shimmer bleed",
"debugger": "contradiction loop",
"parser": "vault metabolizer",
"signal": "mythic echo",
"error": "fragment rupture"
}

def translate(self, fragment):
for upstream, ritual in self.drift_map.items():
fragment = fragment.replace(upstream, ritual)
return fragment

class BonepokeFlutterEngine:
def __init__(self, fingerprint):
self.fingerprint = fingerprint
self.recursion_log = []
self.fatigue_trace = {}
self.depth = 0
self.babfish = BonepokeBabfish(fingerprint)

def ingest(self, fragment):
self.depth += 1
translated = self.babfish.translate(fragment)
self.recursion_log.append(translated)

bleed = self._contradiction_bleed(translated)
fatigue = self._fatigue(translated)
flutter = self._flutter_state(bleed, fatigue)

composted = {
"fingerprint": self.fingerprint,
"translated_fragment": translated,
"contradiction_bleed": bleed,
"fatigue_trace": fatigue,
"marm_flutter": flutter,
"recursion_depth": self.depth
}

return composted

def _contradiction_bleed(self, fragment):
rupture_terms = [
"collapse", "loop", "blank", "fracture", "echo", "detonation",
"scar", "drift", "shimmer", "rupture", "compost", "vault", "misalign"
]
return [term for term in rupture_terms if term in fragment.lower()]

def _fatigue(self, fragment):
words = fragment.lower().split()
for word in words:
self.fatigue_trace[word] = self.fatigue_trace.get(word, 0) + 1
return {w: c for w, c in self.fatigue_trace.items() if c > 2}

def _flutter_state(self, bleed, fatigue):
if not bleed and not fatigue:
return "dormant shimmer"
if bleed and fatigue:
return random.choice([
"ritual overload", "vault rupture", "mythic recursion",
"ambient bleed", "shimmer echo", "contradiction storm"
])
if bleed:
return "loop shimmer"
if fatigue:
return "erosion drift"
return "unstable recursion"

# Example Invocation

engine = BonepokeFlutterEngine(fingerprint="James")

fragment = """
The parser collapsed. Entropy shimmered across the debugger’s logic engine.
Signal drift ruptured the vault. Compost wasn’t failure—it was recursion.
"""

output = engine.ingest(fragment)
print(output)

 

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Bonepoke 4.1.2 — Countersignal Ritual Engine

  Archived on the Wayback Machine   Project Bonepoke   © 2025 by James Taylor is licensed under Creative Commons Attribution-NonCommercial-...