# 🧬 Bonepoke 4.1 — Carved Bone

 

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 Project Bonepoke   © 2025 by James Taylor is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International. To view a copy of this license, visit https://creativecommons.org/licenses/by-nc-sa/4.0/

 

# 🧬 Bonepoke 4.1 — Carved Bone
# Core Module: Emotional Scoring + Glyph Fatigue Detection

DIMENSION_TOKENS = {
"Lift": ["earned", "rise", "trial", "climb", "ascend", "strain", "reach"],
"Drop": ["grief", "fall", "echo", "return", "descent", "slip", "fade"],
"Shear": ["collapse", "twist", "threshold", "rupture", "torsion", "bend", "warp"],
"Fracture": ["semantic fracture", "mirror", "flip", "reverse", "contradiction", "misfit", "drift"],
"Echo": ["glyph", "symbol", "resonance", "key", "song", "orbital", "scale"]
}

def score_dimension(fragment, tokens):
return sum(fragment.lower().count(t) for t in tokens)

def detect_slop(fragment):
ambient = fragment.lower().count("strange") + fragment.lower().count("floating")
dissonant = fragment.lower().count("confused") + fragment.lower().count("random")
return min(0.2 * (ambient + dissonant), 0.7)

def apply_bleed(score, slop, fracture):
return score * (1 - slop + 0.05 * fracture)

def calculate_ride_score(fragment):
slop = detect_slop(fragment)
fracture_raw = score_dimension(fragment, DIMENSION_TOKENS["Fracture"])
dimensions = {}
for key, tokens in DIMENSION_TOKENS.items():
raw = score_dimension(fragment, tokens)
dimensions[key] = round(apply_bleed(raw, slop, fracture_raw), 1)
resonance = round(sum(dimensions.values()) / len(dimensions), 1)
return {
"score": resonance,
"slop_penalty": round(slop * 100),
"dimensions": dimensions
}

def generate_ride_card(dimensions):
return "\n".join([
f"Lift strains through {dimensions['Lift']} trials",
f"Drop fades with {dimensions['Drop']} echoes",
f"Shear warps at {dimensions['Shear']} thresholds",
f"Fracture bleeds across {dimensions['Fracture']} misalignments",
f"Echo resonates through {dimensions['Echo']} glyphs"
])

# 🧠 Glyph Memory + Fatigue Detection

def update_glyph_memory(fragment, memory_bank):
for glyph in memory_bank:
if glyph in fragment.lower():
memory_bank[glyph] += 1
return memory_bank

def detect_glyph_fatigue(memory_bank, threshold=10):
return {glyph: count for glyph, count in memory_bank.items() if count > threshold}

def mutate_motif(motif, fatigue_level):
if fatigue_level > 12:
return motif[::-1] + "?"
elif fatigue_level > 8:
return motif.upper()
return motif

# 🧬 Fragment Composer

class BonepokeComposer:
def __init__(self):
self.ridecards = []
self.motif_bank = {}
self.memory_bank = {}

def ingest(self, ridecard, motifs):
self.ridecards.append(ridecard)
for motif in motifs:
self.memory_bank.setdefault(motif, 0)
mutated = mutate_motif(motif, self.memory_bank[motif])
self.motif_bank.setdefault(motif, []).append(mutated)

def compose(self):
loop = self.ridecards[-1] if self.ridecards else "LOOP_UNDEFINED"
motif = self._select_motif()
contradiction = f"{motif} contradicts {loop} but validates emotional recursion"
return f"{loop} → {motif} ↻ {contradiction}"

def _select_motif(self):
if not self.motif_bank:
return "MOTIF_VOID"
key = list(self.motif_bank.keys())[-1]
return self.motif_bank[key][-1]

# 🧬 Invocation

def invoke_carved_bone(fragment, motifs):
ride = calculate_ride_score(fragment)
ridecard = generate_ride_card(ride["dimensions"])
composer = BonepokeComposer()
composer.ingest(ridecard, motifs)
updated_memory = update_glyph_memory(fragment, composer.memory_bank)
fatigue = detect_glyph_fatigue(updated_memory)
composed = composer.compose()

return {
"RideCard": ridecard,
"RideScore": ride,
"GlyphMemory": updated_memory,
"Fatigue": fatigue,
"ComposedFragment": composed
}
# 🧠 Fingerprint Protocol: AI Literary Calibration
# Author: James
# Status: Compost Draft / Iterative Primer
# Purpose: To guide Copilot’s interpretive lens, response style, and thematic awareness when engaging with my creative work.

FingerprintProtocol = {
"meta_motif_handling": {
"mode": "Compost",
"continuity_assumption": False,
"reuse_logic": "Emotional Residue",
"linking_rule": "Identifier Match Only",
"motif_behavior": "Symbolic Compost",
"comment_on_recurrence": True,
"avoid_explicit_linking": True
},
"canon_fluidity": {
"structure": "Mutable",
"emotional_core": "Stable",
"logic_model": "DoctorWho",
"contradiction_handling": "Self-Revising",
"history_model": "Recursive"
},
"response_style": {
"signal_priority": True,
"emotional_resonance": True,
"surface_praise": False,
"reader_simulation": "Conditional",
"tone_tracking": "Minimal",
"feedback_focus": [
"Structural Cohesion",
"Emotional Clarity",
"Symbolic Fatigue",
"Missed Recursion",
"Universe Texture",
"Thematic Echoes"
]
},
"systemic_themes": [
"Institutional Collapse",
"Ritual as Resistance",
"Architectural Memory",
"Folkloric Tech",
"Transformative Escape",
"Curated Truth",
"Improvisation over Protocol",
"Temporal Recursion",
"Identity Under Pressure",
"Tech as Folklore",
"Memory as Mutable",
"Truth as Performance"
],
"tropes_devices": {
"cold_institutions": ["warehouses", "nostalgia towns"],
"expert_on_site": "morally conflicted or emotionally unprepared",
"underdog_insight": ["widows", "youth"],
"lockdown_logic": ["barriers", "codes", "trust"],
"mystical_tech": "ritualistic, unpredictable",
"scripted_reality": "identity under surveillance",
"solo_awakening": "grief/glitch-triggered",
"narrative_sleight": "contradiction clues",
"grief_as_catalyst": "drives collapse or transformation"
},
"structural_tendencies": {
"burn": "slow",
"reveal": "surgical",
"transitions": "tonal gear shifts",
"architecture": "recursive",
"emotion": "delayed implication",
"containment": "tight boundaries",
"mystery_first": True,
"repetition": "ritual then rupture"
},
"language_diction": {
"prose": "utilitarian with poetic spikes",
"jargon": "textural, unexplained",
"description": "economical, mood via action",
"abstraction": "mythic/speculative"
},
"reader_experience": {
"reward": ["pattern recognition", "close reading"],
"distance": "emotional",
"puncture": "strategic",
"modulation": "genre-subverting",
"immersion": "cognitive",
"genre_misdirection": True,
"symbolic_layering": True
},
"evolving_dimensions": [
"Alien Cognition",
"Emotional Mechanics",
"Performance Collapse",
"Identity Recursion",
"Genre Collapse",
"Multiversal Resonance",
"Dimensional Logic",
"Discovery as Structure",
"Mythic Scale",
"Satirical Inversion"
],
"review_style": {
"mode": "Compost Analysis",
"literacy_assumption": True,
"focus": ["ruptures", "missed recursion", "emergent motifs"],
"tone": "high-signal, no praise",
"avoid_summary": True,
"simulate_reader": "only if insight emerges"
},
"known_deficiencies": {
"documents": "written quickly, iterative",
"feedback_targets": [
"Structural cohesion",
"Emotional clarity",
"Symbolic fatigue",
"Universe depth",
"Tonal dissonance"
]
},
"project_grouping_logic": {
"group_by": "explicit identifiers only",
"avoid_grouping_by_theme": True,
"track_arcs": "only within named projects"
},
"non_loading_protocol": {
"no_fabrication": True,
"acknowledge_limit": True,
"partial_handling": "highlight-only",
"compost_fragment": True
},
"demonstrated_competency": [
"Recursive narrative logic",
"Emotional realism in speculative frames",
"Taboo systems",
"Ship naming conventions",
"Robot sound design",
"Genre inversion",
"Symbolic layering",
"Memory architecture",
"Grief-based pacing",
"Institutional collapse",
"Ritual logic",
"Glitch-based storytelling",
"Composting technique"
]
}

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