Nightside. It had been a while since his mind had drifted there.
It was like waking
life, but different. Slippery, in the sense of Time. Soft, like a
Dream.
You could crash in
front of a computer and do a three hundred page novel in two minutes.
The chances of finding it again were next to none though. Websites
had a better chance at propagating, but it had to be simple to leave
an impression. Past a certain point though, it morphed and changed
on it’s own as readers input tipped the site away from the original
design.
There were ways to
prevent tampering, but they made the page ‘heavy’ and hard to
travel on the network. The best thing to do was to describe the
pictures and keep the text short. That way people were busy building
the page in their own mind rather than distracting themselves about
how it could be.
Popular websites
from the waking world were anchors, and people could dream-surf made
up filler indefinitely. If it was hard to find true content in the
daytime, it was nearly impossible on Nightside. Self reinforcing
feedback kept all but the most reflective people on their preferred
course and mindset.
TV tended to be
reruns, old EM signals being beamed between minds as they relived the
impression of the original broadcast within the Nightside world.
Everything and
nothing was memorable. Movie stars and old high school friends walked
around vaguely recognizable landmarks all around the world. Death
was common and temporary.
It was inevitable
that this was where the first Time Travellers went. It was ‘easy’.
You could land, get an impression of the time, make an impression,
and yet come back and have none of it matter.
It made most people
think the whole process had failed. That is, until they stayed long
enough to leave a real difference in the malleable version of the
world.
They found they
could adapt Nightside to be stable enough for long term visiting.
People were still prone to missing time, and strange feedback, but
nothing that would force their exit to when they came from.
-----
The easiest way to
meet new people was to make them up. Combine a famous first or last
name with a different last name, or an age, or job. Nathan Ellis
might look like Nathan Fillion, but have a completely different
backstory. Or it could be Nathan Fillion with a completely different
face. You could make someone in the Sims format, but in Nightside it
was probably easier to just look through FacesBook, the infinite
version of the famous website. Add a number after the name and you
could build a custom combo character. Me 80 Prank 20 would be you
with a habit of, pranking, obviously. Not amazingly creative
writing, but good for a harmless foil in a twin v twin story.
It took a while to
organize the various variables into meaningful houses, plots and
dreams, but it was worth it.
Looking back, it
seemed that Dayside and Nightside were just points on a spectrum.
How much oddness and how much order. It boiled down to what one got
used to. Unreality level is what the science types eventually went
with. With that, it boiled down to a matter of sifting the various
technologies, mental shortcuts and memory aids into appropriate
levels.
Missing Piece cards
became handy as equipment you dreamt/Nightsided with could be
distilled into something specific, and yet innocuous, during Dayside.
It was easier to plan missions with having to make or buy stand-in
technologies and props.
A few times it
seemed to backfire, leaving a person with cards rather than the
‘real’ equipment on a mission. Usually it was only one or two
items, and also an indicator the object in question had improved or
changed, needing new art or rules to cement.