Multi Post Stories

Thursday, August 31, 2023

Quantum Signature Time Travel with AI Breakwater Control Theory

 

Quantum Signature Time Travel with AI Breakwater Control Theory

In this theory of time travel, time is treated as a series of unique quantum signatures, and time travel is achieved through the use of advanced technology contained within an AI-controlled "Breakwater Box." This theory combines concepts from quantum physics, artificial intelligence, and temporal mechanics:

  1. Quantum Signatures of Time (Quantum Theory, String Theory): Time is not a linear dimension, but a complex web of quantum signatures. Each moment possesses a distinct quantum signature that differentiates it from others. These signatures interact with each other, creating the flow of time.

  2. Breakwater Box Technology (Advanced AI, Quantum Computing): The Breakwater Box is a highly advanced device that can manipulate quantum signatures. It uses a combination of powerful quantum computing and AI algorithms to access and alter specific quantum signatures, allowing controlled time travel.

  3. Temporal Paradox Prevention (Butterfly Effect, Causality Preservation): The AI within the Breakwater Box operates with an intricate understanding of causality. It calculates the potential effects of each change to prevent catastrophic paradoxes. It identifies "breakwater points" in the timeline, where changes can be made without causing cascading effects.

  4. Quantum Anchors (Fixed Points, Temporal Anchors): Certain events act as quantum anchors, establishing the foundation of the timeline. These are pivotal moments in history that set the course of events. The Breakwater AI identifies these anchors and ensures that they remain untouched during time travel to maintain stability.

  5. Cascade Effect Prevention (AI Algorithm, Multiverse Awareness): The AI within the Breakwater Box constantly monitors the quantum signatures to detect any signs of a cascade effect. If a change initiates unintended alterations, the AI will automatically intervene to rectify the timeline and avoid spiraling deviations.

  6. Parallel Timelines Management (Parallel Universe Theory): While the primary goal is to manipulate the timeline within a single universe, the Breakwater Box's technology can also access parallel timelines. It calculates the potential consequences of interacting with alternate realities and decides whether such interactions are safe.

  7. Temporal Police AI (Temporal Enforcement Agency): To maintain the integrity of the timeline, a specialized AI entity known as the Temporal Police monitors unauthorized temporal activities. It cooperates with Breakwater Box users to ensure that time travel is carried out responsibly and that deviations are corrected promptly.

  8. Memory Encryption and Retrieval (Memory Encryption, Quantum Memory Storage): Individuals who engage in time travel have their memories encrypted and stored within the Breakwater Box's quantum memory. Upon returning to their original time, the AI restores these memories, ensuring that time travelers remember the experiences and lessons learned.

In this theory, time travel is a sophisticated interplay of quantum mechanics, advanced AI, and temporal consciousness. The Breakwater Box acts as a safeguard against paradoxes and cascade effects, allowing controlled manipulation of quantum signatures to achieve time travel. With the guidance of the Temporal Police AI and the Breakwater AI, time travelers can explore the past and future, while also upholding the integrity of the fabric of time across various quantum realities.


Monday, August 28, 2023

Mystery Deepens

How had she known?

The smallest details of his life were plain to her. Things he mentioned in passing were digested, taken at face value and debated as though known equally well to both parties.

He sought to look upon the log again, to see the import of the conversation. To know what she knew. Or rather both of them. How many people was he talking to?

How many people was he? He would switch between faces just as easily, but someone else seemed to be talking to them.

Was it his past? Was it his future? A puppet? A bit of all three?

That's what happens when things happen out of order. Time had been cracked, and the lines were showing.

Instinctively his mind retreated into the most plain of corners, the most ordinary of locations, but it soon grew restless again. In short time he was alone again. He pushed against the bars and felt his wings grow again.

Just as quickly the tempo changed and he was ordinary again. Then the track bit him into a rolling madness.

As Sherlocks blocked out the world through their playing he soared on the winds of other's tunes. He sought the volume again. Loud enough to drown out the noise but without being overwhelming.

It seemed to give him a clarity his mind lacked otherwise. It smoothed his thoughts from the roughness he had grown accustom to. But no matter the tune, no matter the track it seemed to be just out of reach.

Dessert

 

Dessert had arrived. Ice-cream, smothered in thick chocolate sauce and generously topped with peanuts. It was rich, but not decadent – not strictly healthy either, but neither so sugary as to be overwhelming.


That was a tough balance to reach and varied a lot per person and mood. In fact, each bowl was customized to each person. It had taken a while, and a lot of surveys to reach a point where it was really dialed in, but it was worth it.


The apps on everyone’s watches kept track of their days – their exertions, other meals and moods. It was maybe a little OCD, but the whole setup was an experiment within an experiment. To see what kinds of data people could generate and how if they shared it with cooperative partners how things could be improved.


This was the end of the twentieth two week stretch of heavy tweaking, and everyone would change meals and tasks for the next month. For the next little while they would bounce around on random things, and see what the group wanted to overanalyze next.


Tonight was a final check of their recent findings, a way to celebrate the release of the final decisions for those products.


Each group of fifteen had a guest tonight. Someone from the outside who would verify that the work was worth doing, and publish the standardization of the process.


It wasn’t strictly necessary, as the groups self-policed and evaluated things fairly well on their own. The extra scrutiny was a good yardstick for how different it was outside the program.


In the outside world, most bulk ingredients were standardized, so more complicated or foreign dishes were the main things that provided variety. It was difficult to try and find meaningful choices within specific food groups.


For example, most chocolate was made at one of three larger centers and shipped world wide. The quality was good, but for efficiency only a few types were made. Smaller artisan makers supplemented the supply locally, but never in quantities large enough to ship.


The program was there to find the best things that could be made at a medium scale. Large enough to ship at a regional level, but small enough to allow for variety within overlapping areas. Without the market forces determining winners and losers, finding the ‘best’ with any degree of certainty was a slippery target.


The guests were often ones that were involved in the largest scale of production and they often changed their formulae based on the testers findings. Something middle of the road, flexible and yet distinct enough to notice when it was present in a larger dish. 

 

Tonight, as the dessert course was served, the atmosphere was buzzing with anticipation. The customized bowls of ice cream, smothered in thick chocolate sauce and topped with crunchy peanuts, represented the culmination of weeks of meticulous adjustments and surveys. Each spoonful was a testament to their dedication to finding the perfect balance between richness and healthiness. The guests, eagerly digging into their bowls, would play a crucial role in verifying the program's worth and eventually publishing the standardized process.

 

 




Perfect Day

 

The day began slowly on another near perfect summer morning. An absence of clouds made it a poor candidate for another sunrise painting, though he was still working on the one from 3 days ago. The sharp smell of the pigments was nearly lost in the slight breeze, enough lingered to identify them as high quality. His brush and canvas were similarly high end. He felt bad wasting such resources on a beginner such as himself, but no-one else in the area had thought to pick up the materials.


There were plenty of painters around, a lopsided balance between oil-based and watercolours, and there was an abundance of courses. Few, however made use of the nanopigments. They were an import from the higher technology areas and generally if you wanted those you were already there for the other amenities.


Not that there was a hard and fast set of rules about what could be where, but generally flashier devices were kept to areas where most people were already familiar with them. It mostly boiled down to what kind of lifestyle you were going to conform to. If you were in the low-tech areas that meant that the best way to get your input on things was to see you in person and spend at least a half hour on any particular problem or point. The technology areas tended to have a lot more micro-interactions that, while keeping people on task and on the same page, often interrupted the flow of people that worked well independently.


Similarly the music of each particular area was kept to suit the era of most of the inhabitants. He preferred the old classical music on the original instruments. Having it played back on a speaker that blended into the natural surroundings, as innocuous looking stone, was a convenience he couldn’t quite give up.


There was a monthly fair where ultra modern trinkets were paraded around and demonstrated to people from all points in history and wireless speakers were naturally one of the first things to be adopted. Radio was a natural followup once people got used to the idea of long distance communication.


Of course, the idea wasn’t to have everywhere being homogeneous, so things like televisions were rare outside of buildings where they weren’t absolutely needed. This again went back to lifestyle rather than any particular fear or distrust of technology.


People in the less developed areas tended to pick a single task and spend a great deal of time on it, while those from tech-rich sites bounced from job to job and seemed to lack a longer attention span. It was a full week before he had finished his painting, although it was quite a small canvas. One could more easily focus on details if one wasn’t interrupted nearly constantly with notifications, single word responses and the burden of someone else’s broadcast schedule.

Arlo's Gambit

 

Arlo grabbed his DreamCube from the nightstand by his bed and put it in his satchel. Today was Missing Piece day at the town square and he wanted to see what would happen.


He arrived early and found a free card assembly station and rested his shiny blue DreamCube on the docking slot. It gave him a summary of his various dream/time adventures which it forwarded to his phone and home computer, and began constructing Authorized Missing Piece cards.


He read the card type list while he was waiting. AI Coding, Brainstorming, Surprise, Backup, ID Check, Sample Day, Music Link and so on. A few of the card types were new, and they came with new heading folders to keep the individual cards in.


A friend of his, Caius Dawson, chatted him up while he was using the station next to him. Arlo went straight to the meat of the conversation and asked what his friends new card types were. Hard Research, Restoration, Helper and Gift Received was the answer.


It was a decent set of cards, but were definitely a deck that needed a second set of types to make it do anything fun. He hoped he would get matched with his friend for the Rule Setting section of the day, but it would be just as fun to find out the cards after they had been baked. Either way, it was up to the Council and the AI and nobody here could influence it.


That was the thing with the Missing Piece cards - the type, rules and art were made separately, and at different times, in different situations. The type was made from dream anchors to a period the Cubes were programmed to visit, and your general actions there. The rules were generally set in the Play period in the Missing Piece printing day, and were workshopped by everyone playing sample Cube adventures, but while awake. The art was usually done for previous two-thirds complete cards after a few Dream runs.


Dream run art. Arlo almost forgot. He had put his art settings to Record Environment High Detail. That way he could use screencaps from computers, mirrors, TVs, other people’s point of view and so on. It was a photographic art style, and very consistent. It was at odds with what most people went with, which was rather generic art that could be swapped around easily.


There was some demand for Arlo’s type of art though, as it lent itself to lucid dreams with sensible plots, or as good seeds for crazy gadgets that had a particular output or purpose.

 

Thursday, August 24, 2023

Star Trek Perspective

 For this issue‘s even deeper dive into all things of Star Trek continuity, reader Kaltook Utharian poses one of those sticky questions that might give even Kathryn Janeway a headache. Does Starfleet have a coherent policy regarding time travel, or is it perpetually like prePrime Directive where it’s up to the discretion of each captain? It’s a great question, and your answer depends on the era. By that I mean that, yes, we all recall of course the “Department of Temporal Investigations” – famously a part of DS9’s “Trials and Tribbleations” anniversary use of the Orb of Time to get Sisko’s crew onto Kirk’s infamous tribbles encounter. But even then, remember that DTI agents Dumler and Lucsley are not poking around DS9 for lawbreaking – just follow-up debriefing. And there’s your answer. Until we get more onscreen references, it appears that the major concerns Starfleet and, indeed, the Federation have through most of Star Trek’s storytelling centuries are not with time travel per se, but what you do when you “go there.” In other words, the “Temporal Prime Directive” only forbids interference – like its earlier, namesake cousin, geared to inperson first contacts – out of fear of a massive “butterfly effect” of unintended quantum consequences to the Prime Timeline across centuries. Like Edith Keeler’s erasure enabling fascists to prevail and end Earth’s outreach even after World War Three in “The City on the Edge of Forever” (TOS) or Gabriel Bell’s erasure sparking much the same in “Past Tense” (DS9) . Our DTI agents may grouse about Kirk’s eventual 17 time trips, but until we’re given clues to the contrary onscreen it appears there wasn’t even a formal agency yet charged with temporal oversight then – both in canon time and in production time. Indeed, “Yesteryear” (TAS) shows the Guardian of Forever in use by academics and Starfleet, only a few years after its “discovery” by Kirk’s Enterprise – albeit with strict observance-only rules, akin to the “duck blind” protocols in studying lesser-developed cultures. And in “Assignment: Earth,” Kirk’s log blithely breezes along as if the ship’s 300-year backtrack to 1968 is as routine as just another colony check-in, with the “lightspeed breakaway factor” from “The Naked Time” (and, later, Star Trek IV) completely normalized in fleetspeak. But yes, by the time of the Defiant away team’s stumbling into 2024 on the eve of the Bell Riots – in DS9’s third season – Bashir can speak of an articulated Starfleet “temporal displacement policy.” Back in 2286 (and 1986), Spock and Kirk had no such concerns about their whale hunt’s ripple effects in Star Trek IV – only their gut reaction against taking Dr. Gillian Taylor with them into her future. Supposedly, time-travel itself was finally banned centuries later, but at great and stubborn cost. The Temporal Accords of 2769 held for a while but were increasingly ignored, and the Temporal War flamed up in the 30th century, via Michael Burnham’s mother Gabrielle, as seen in “Die Trying” (DSC). Even with time factions laying low in a Temporal Cold War, the eventual final putdown of the Na’khul, via Vosk’s last-gasp World War Two Nazi incursion in “Storm Front” (ENT), finally led to the banning of all timetravel technology – apparently! – by the 32nd century, as seen in “That Hope Is You,” (DSC). Of course, only time will tell... if it sticks! As a longtime Star Trek author of bestseller The TNG Companion, editor, consultant, interviewer, and archivist, Larry Nemecek hosts The Trek Files weekly for Roddenberry Podcasts, livestreams Trekland Tuesdays Live, and leads the Portal 47 monthly “backstage” fan experience and Trekland Treks location site day tours from larrynemecek.com. He is also producer of The Con of Wrath documentary, and his updated Star Trek: Stellar Cartography map/book set continues to help fans and Star Trek TV creators alike. CANON FODDER PUTTING CONTINUITY IN THE FIRING LINE DATACORE LARRY NEMECEK 38 STAR TREK

Beckers

 

Muscular Dystrophy.


It’s not something I’d necessarily recommend as a defining characteristic of a person, but when you have it it’s not like you can ignore it either. I’m not my disease and it’s not me but...


It’s like rolling a 5 on your out of 18 strength stat in a role playing game, knowing that it’s only going to get lower as time wears on. It’s not something you can simply ignore when going toe to toe with life’s problems.


One, out of necessity, has to rely on intelligence instead, or wisdom, or charisma. Dexterity is there just to keep you from falling on your face too many times, which kind of happens anyway. It just means that mostly your falls aren’t directly onto your face. Which hurts. Ask me how I know.


Even when I was little my parents noticed I fell down a lot more than other kids. When I went to a specialist on neuromuscular afflictions and they said I had a particular technique to getting up off the floor that was unique to my strength level. I don’t remember what they called it, but I remember the conversation. Not because it was particularly devastating or anything, but because I tend to remember a lot of stuff.


Like timing a race instead of running in one, because I wasn’t going to go for another participation trophy. Especially not at recess. Dodging out of the way the same direction as the runner and going down hard. Heading back to class cradling my arm, only to have a teacher stop me as I’d obviously (to them) broken my arm.


I tend to have a high tolerance to pain. At least internal pain. My appendix nearly exploded and, once again, had to be lead to hospital before anything really bad happened.


Usually I’ve been fairly fortunate. Not lucky, since I don’t believe in that. But given all that could happen, I’ve weathered my storms fairly well and not too much worse for wear.


Granted I’ve been suicidal before. Not depression directly about the situation but more chemical imbalance makes you want to die because your wiring is messed up. Like ‘pull out the panel and redo the whole thing’ not simply a few reds and blues crossed. I survived that. But mostly by being in the right place at the right time and still having a will to live even when everything in my brain was screaming the opposite. It’s a hard thing to explain to people who haven’t been there, but I’d liken it to fighting for air underwater, but the opposite.


Another fortunate thing that happened to me was Drama class. In grade 9 I had a free period on my schedule and got signed up for the class at the last moment. Until that point I was quite shy. Now. Not so much. I’m still quiet but I don’t mind speaking up in a group or saying things in a public setting. Something I’d recommend for most people.


Back to the Muscular Dystrophy, which of course, never actually went away. Some things get harder. Like getting off the floor without help. Then they get tiring. Then they get really difficult. Then they’re basically impossible. Now imagine the same thing with stairs. Heavy doors. Driving Safely. Getting into and out of a vehicle. Getting up from a chair. Walking on uneven terrain. Walking on slippery terrain. Getting dressed. Standing for long periods of time. Standing at all.


I’m at the point now where I haven’t stood up for six months. That’s not something that most people can probably wrap their brain around. I’m either in bed, in one of three chairs – computer room, living room or wheel chair or in transition in a sling or a shower chair.


I can push a wheelchair but not very far. Maybe enough to get around a house, or a section of a larger store, but that’s it. Mostly it’s just a way to burn out very quickly rather than something I make a point of doing.


Besides, I’d need help to get into the wheelchair from anything else, so it’s a kind of situational mobility at best.


Now this is probably where most people would think that I have some desire to walk again or run or do cartwheels. But honestly I don’t. It just doesn’t interest me. Sports were never my thing and running around getting tired doesn’t seem like a thrilling use of energy for me. With a bit more mobility I’d want to cook and clean again, but other than that it’s hard to want something you’ve never really done.




Story Deluge

 In view of handing out a bunch of 'business cards' with the blog address on them, I've gone through my backlog of stories and a...